Jun 09, 2006, 06:42 AM // 06:42
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#1
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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The Necromesmer
As my first character on the game I made a necro/mesmer. I like using blood magic but cant find any good mesmer skills to fit in really. Id like to use blood/domination combos, I also dont have many skills unlocked, can anyone give me some tips?
p.S Im new to this game still.
-Death
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Jun 09, 2006, 07:33 AM // 07:33
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#2
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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If your into domination magic I would go from blood to curses in my opinion... I used to run a curses dom build that was alotta fun... great for anti-casters
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Jun 09, 2006, 08:37 AM // 08:37
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#3
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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Illusion + Curses is the best hexer in the universe. I'm sure you could get some good combos with blood + domination but hexes are easy to spam and aren't often removed in PvE.
Try Conjure Phantasm, Images of Remorse, Suffering, Faintheartedness.......errr there are more but you can find them youself
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Jun 09, 2006, 08:50 AM // 08:50
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#4
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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Quote:
Originally Posted by fatboyslimerr
Illusion + Curses is the best hexer in the universe. I'm sure you could get some good combos with blood + domination but hexes are easy to spam and aren't often removed in PvE.
Try Conjure Phantasm, Images of Remorse, Suffering, Faintheartedness.......errr there are more but you can find them youself
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If you want to run a degen build i love this combo...
Life Siphion>Life Transfer>Shadow Strike>Dark Pact>Conjure Phantasm
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Jun 09, 2006, 10:45 AM // 10:45
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#5
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: Guest Guild
Profession: N/
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Soul Leach + Backfire = Lol, ur dead Monk.
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Jun 09, 2006, 10:52 AM // 10:52
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#6
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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Quote:
Originally Posted by Seamus
Soul Leach + Backfire = Lol, ur dead Monk.
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I like that but you should include mark of subversion and shame as well. Both are guarenteed interrupts if they try to cast through them. Soul leech is good but I'm not sure its worth elite. Most hex spammers use Offering of Blood to fuel their spamable tendecies.
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Jun 09, 2006, 11:55 AM // 11:55
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#7
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Wilds Pathfinder
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there are tons of viable combinations of blood & any mesmer tree (except fast casting for a necro primary).
Again, just get creative. I've used an inspiration/blood build to manage nrg before. It worked pretty well.
Just beware, some mesmer skills have long casting times which make them difficult to use with a non-mesmer primary.
As far as soul leech goes, it's a viable elite, but there are better out there. I'd stick with offering of blood, vampiric spirit, spoil victor (nice against warriors), or life transfer. Unlocking the power of blood is very rewarding and increases your life expectancy quite a bit (since most blood skills involve life stealing in some form).
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Jun 09, 2006, 01:09 PM // 13:09
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#8
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Xenoranger has posted several builds around the Necro/Mesmer character.
I have a Necro/Mesmer and at the beginning I wen Blood & Illusion for the health degen. Then mid-game I went Blood & Curse with 1 interupt skill (0 points into Inspiration or Domination). In Tyria, my end-game was either Curse & Blood or MM.
There are two spells in Tyria and at least 1 spell in Cantha that have a double effect. Parastic Bond (Curse) and Phantom Pain (Illusion) from Tyria and Accumulated Pain (Illusion) from Cantha. What these do is minor health degen (almost useless), and once removed or the curse/illusion ends, the main effect kicks in. PB heals you, PP and AP both will deliver Deep Wounds (won't stack though). These three spells are used as cover hexes (hexes that cover your main hex - like Spiteful Spirit or Shame or Guilt, etc.) so if someone tries to remove your main hex(es) then they will only remove one of these three instead (and trigger the main effect).
There are plenty of builds revolving around Mesmers and Necros.
Have fun!
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Jun 09, 2006, 05:44 PM // 17:44
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by Pick Me
There are two spells in Tyria and at least 1 spell in Cantha that have a double effect. Parastic Bond (Curse) and Phantom Pain (Illusion) from Tyria and Accumulated Pain (Illusion) from Cantha. What these do is minor health degen (almost useless), and once removed or the curse/illusion ends, the main effect kicks in. PB heals you, PP and AP both will deliver Deep Wounds (won't stack though). These three spells are used as cover hexes (hexes that cover your main hex - like Spiteful Spirit or Shame or Guilt, etc.) so if someone tries to remove your main hex(es) then they will only remove one of these three instead (and trigger the main effect).
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Dang.. I was a bit 1 track minded and forgot about that.
Yeah... consider that you can use quite a few combinations of necro skills.
Honestly, I find curses to be the major crossover when I'm using an N/Me. Consider that playing a necro isn't about dealing direct damage, but psychology as well. Sometimes you can use necrotics to force an enemy to do something. That's where it comes in handy. I'll use reckless haste on a warrior then spiteful spirit (SS). The warriors think they're doing well, until they see SS damaging them twice as fast and they're missing 45% ofthe time. I've also used Parasitic bond as a prob spell. So cheap and has EXCELLENT effects.
As far as the psychology aspect, notice that people react differently to varrying hexes and conditions. Everyone ignores parasitic bond. Even I do. Why??? Because the -1 degen is nothing. It's the after effect that people hate. And there's nothing you can do about it, except kill the caster quickly.
Enfeeble causes weakness. Warriors don't run or stop to heal when you have weakness on them. They just keep killing. But, weakness is the trigger for other spells (IE: Vile Miasma or Virulence).
Consider Illusion/Curse build. Use Defile flesh as a followup to the removal of Phantom Pain or Accumulated Pain. Yes, you sacrifice, but consider that that person is now not only 20% weaker due to Deep Wound (HP wise) but can only heal at 2/3 of the normal heal regain from all sources. You've severely damaged their ability to recover in 2 attacks.
I'm sorry, but Blood isn't really a good cross with other skills if you're looking for effectiveness. It works, but there is much more to be gained from using curses in conjunction with something else.
BTW... Death @ 16, equip enfeeble & Parasitic bond. 10pts with a 20 sec window to do 79 dmg every 3 seconds using Discord (death elite) at a cost of 5 nrg per cast. Toss Rising Bile on there, and you have a 120 dmg after 30 sec (if it's not stripped).
Rising Bile is a psychological one as well. not many really pay attention to that skill. I almost always see it ignored and I have seen it removed very few times. What's interesting is how peopel don't pay attention to effects, and I saw a W/Mo remove that hex and kill himself (b/c bile is a timebomb).
People only remove the hexes and conditions that hurt them. I'm sure you can find a much better necro by combining skills and hexes that use curses and whatever more so than using Blood and whatever.
IMO, Necromancers are the deepest characters in GW. They have so many twists and turns that where you think necrotic effects have ended, you find that you've just scratched the surface.
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Jun 09, 2006, 06:15 PM // 18:15
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#10
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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Wow, thanks for the replys guys, il have to reread some of them, this game gets more complex than I thought, Im using this character in PvE btw. Also I dont have all that many spells, Il try out the curse/illusion build.
-Death
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Jun 16, 2006, 07:18 AM // 07:18
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#11
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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Right now for PvP Im running a Necromesmer and it does pretty good most the time, assassins get to me though. Right now my spells are :
Soul Barbs, Insidious Parasite, Wither, Parasitic Bond, Life Siphon, Malaise, Faintheartedness, Resurection Signet
Im goin to test out life transfer instead of wither as soon as i unlock it.
My attribs are something like:
Blood : 10
Soul Reaping : 9
Curses : 12 or 13
any suggestions?
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Jun 16, 2006, 02:43 PM // 14:43
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#12
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I'm almost done Factions now (last two battles) and I haven't caped much in Canthas either .
The current build I am using (surprisingly it works very well) is:
Spiteful Spirit (e)
Parastic Bond
Cry Of Frustration
Power Spike
Power Leak
Shatter Enchantment
Signet of Disruption
Res. Signet
Signet of Disruption will disrupt any spell and cause 10-43 damage as long as the target is not under a hex. If target is hexed, then this signet will disrupt any non-spell skill. Parasitic Bond is 4 spells in 1 for me.
1) Cover hex for SS.
2) My only Health Degen (weak, but still there)
3) My only way to heal myself (cast on several targets and you get lots of health)
4) An easy way to use Signet of Disruption against Rangers and Warriors
Have fun!
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Jun 16, 2006, 09:08 PM // 21:08
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#13
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Frost Gate Guardian
Join Date: Jun 2006
Guild: FLY
Profession: Me/
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My attributes are
Blood 12
Soul Reaping 9
Curses 13
With life transfer this build is working very well.
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Jun 19, 2006, 05:42 AM // 05:42
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#14
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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I think Undead Preacher is right on his first and second post (havent read any other posts really...)
Curses+Domination is a great anti cast or anti anything really.
Blood+Illusion is great degen stuff.
Migraine+Life Siphon+Accumulated pain+Vial Miasma (I think this is a fun combonation theres some flaws and theres probably better ways of achieving the same affect but its fun)
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Jun 19, 2006, 07:02 AM // 07:02
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#15
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Quote:
Originally Posted by Seamus
Soul Leach + Backfire = Lol, ur dead Monk.
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+CoP, Lol you just wasted your elite, 25 en to my 10.
If you expect monks to cast through this, Its just silly. CoP is a skill anywho.
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Jun 19, 2006, 01:40 PM // 13:40
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#16
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by jummeth
+CoP, Lol you just wasted your elite, 25 en to my 10.
If you expect monks to cast through this, Its just silly. CoP is a skill anywho.
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Fun stuff about CoP, once used, it activates PB and PP's 2nd ability. It is not removed (and you just lost 2 enchantments. )
An Archane Echo Soul Leech. You've been hit by Soul Leech again, Diversioned (if you try to recast enchantments), PB and PP. Health degens again + already hit with deep wounds and given health to Necro. CoP used again, to remove 1 cover hex and 1 enchantment. Renewed deep wounds or more health + soul leech.
CoP works if you have more enchantments than hexes or conditions. Boon re-applied, yes, but becareful of Soul Leech and other hexes reapplied too.
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Jun 19, 2006, 03:32 PM // 15:32
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#17
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Anyway, back on topic. I was being a bitch before.
Soul Barbs + illusion is nice. Although you really need a mesmer to suppliment the hexing. However you have many cheap nasty hexes at your disposal.
Para (cover)
Remorse (a bit slow but a nice cheap hex)
Faint (just a nice hex, pity its a tad expensive)
Recurring Insecurity (x2 your soul barbs)
Malaise (5/2/2 anti energy... what more can you ask for?)
I suppose the only Blood Dom I can think of is, up to 10 degen then blackout. But you only have 5 seconds of blackout, which most of the time is not enough.
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